An Armory (Summer 2020-TBA)


A portfolio project I’ve started with the intent to showcase my 3D proficiency in modeling, sculpting, texture, compositing, and rendering. This page will serve to archive all of the assets I’ve created to populate the fictional Armory. After the modeling and texturing processes are completed I will begin the world building stage of compositing in Unreal Engine 5.

Additional documentation below

Birding Curved Sword


wireframe full rotation

wireframe handle+blade rotation

Gnawtooth Blade

Curvature Bake

Gnawtooth Blade_Curvature Bake

Gnawtooth Blade_Initial Sketch

Gnawtooth Blade_Initial Sketch

 

rotscythe_2k

Rotscythe_2K Render

The second addition to my Armory Project. The haphazard nature of this fictional scythe's construction is an idea I was exploring to inspire fear of its unknown motion. Perhaps it could be swung like a traditional scythe or maybe swiftly swung around like a nun-chuck..!?

Autodesk Maya, ZBrush, Substance Painter, Marmoset Toolbag 3. Summer 2020.

Rotscythe_Blade detail

Rotscythe_Grip detail

Rotscythe_Substance Painter IRAY render test

Rotscythe_Substance Painter IRAY render test

Rotscythe_Zbrush work in progress

Rotscythe_Zbrush work in progress

Rotscythe_Arnold Renderer test with subsurface

Rotscythe_Arnold Renderer test with subsurface

Rotscythe_Initial sketch

Rotscythe_Initial sketch

 

Swiss Greatsword_Subsurface Render

First addition to my budding Armory project. I definitely had Zabuza's Kubikiribōchō in mind when sketching it out.. Many workflow dilemmas were resolved in the creation of this game asset.

Autodesk Maya, ZBrush, Substance Painter, Arnold Renderer. Summer 2020.

Swiss Greatsword_detaill render

Swiss Greatsword in work in progess_Planes created after illustrator curves were converted into NURBS planes.

Swiss Greatsword in work in progess_Planes created after illustrator curves were converted into NURBS planes.

Swiss Greatsword_Initial sketch

Swiss Greatsword_Initial sketch