An Armory (Summer 2020-TBA)
A portfolio project I’ve started with the intent to showcase my 3D proficiency in modeling, sculpting, texture, compositing, and rendering. This page will serve to archive all of the assets I’ve created to populate the fictional Armory. After the modeling and texturing processes are completed I will begin the world building stage of compositing in Unreal Engine 5.
Additional documentation below
Birding Curved Sword
Gnawtooth Blade
Gnawtooth Blade_Curvature Bake
Gnawtooth Blade_Initial Sketch
Rotscythe_2K Render
The second addition to my Armory Project. The haphazard nature of this fictional scythe's construction is an idea I was exploring to inspire fear of its unknown motion. Perhaps it could be swung like a traditional scythe or maybe swiftly swung around like a nun-chuck..!?
Autodesk Maya, ZBrush, Substance Painter, Marmoset Toolbag 3. Summer 2020.
Rotscythe_Substance Painter IRAY render test
Rotscythe_Zbrush work in progress
Rotscythe_Arnold Renderer test with subsurface
Rotscythe_Initial sketch
Swiss Greatsword_Subsurface Render
First addition to my budding Armory project. I definitely had Zabuza's Kubikiribōchō in mind when sketching it out.. Many workflow dilemmas were resolved in the creation of this game asset.
Autodesk Maya, ZBrush, Substance Painter, Arnold Renderer. Summer 2020.
Swiss Greatsword in work in progess_Planes created after illustrator curves were converted into NURBS planes.
Swiss Greatsword_Initial sketch