Dreaming the Prairie

Gameplay teaser for Dreaming the Prairie, an ecologically conscious bee simulator being developed by a small team using Unreal Engine 5.

My roles in this small team include Lead UI/UX Director, Level Designer, VFX/3D/Foliage Artist, Asset Optimization & Workflow Instructor, Concept Development.






Bracken Conservatory_Full View

A speculative conservatory that was completed during a course in architecture. Meant as a moving storyboard, this piece means to function as both blueprint and fantasy.

See link in order to see individual renders of each module.


Birded Curved Sword

Fictionalized sword made for an armory project. Maya, Zbrush, Substance Painter, Arnold Renderer.


 

Daughters of the Gong

Commissioned work for Micah Schippa. 2020.

See link for extended content.


Cenote 2021

Maya paint effects, aiStandardVolume, Maya BOSS Wave Solver, Arnold Renderer.


 

Solar Care_Video Album Cover

An animated album cover I created for an in-progress album under my music project: Sugarsnake.

See link for extended content.


 

Dark Soils

Kemet as in fertile
Millefleur like the tapestries

See link for more Bifrost Graph scatter tests.


Rotscythe_2K Render

The second addition to my Armory Project. The haphazard nature of this fictional scythe's construction is an idea I was exploring to inspire fear of its unknown motion. Perhaps it could be swung like a traditional scythe or maybe swiftly swung around like a nun-chuck..!?

Autodesk Maya, ZBrush, Substance Painter, Marmoset Toolbag 3. Summer 2020.

Rotscythe_Blade detail

Rotscythe_Grip detail


 

Gnawtooth Blade

A fictional blade created with my Armory project in mind.

Autodesk Maya, Zbrush, Substance Painter, Arnold Renderer. Summer 2020.

Gnawtooth Blade_Turnable detail render with wireframe

 

Cheesesword_Subsurface Render

First addition to my budding Armory project. I definitely had Zabuza's Kubikiribōchō in mind when sketching it out.. Many workflow dilemmas were resolved in the creation of this game asset.

Autodesk Maya, ZBrush, Substance Painter, Arnold Renderer. Summer 2020.


 

Tutorial: Procedural Displacement via Hypershade_Maya 2019.02

A tutorial on how to use Maya's Hypershade to generate displacement procedurally.


 

Soapscoar

2019, Autodesk Maya, Arnold Renderer


 

Sunchoke Healing

Animation functioning as a supplement to a research presentation for an ecology class


Oct 2019
Maya Playblast


 

Ivygraper: Devilpod

Modeled after the water chestnut’s seedpod. Zbrush, Maya, Arnold Renderer.

October 2018, Halloween


 

Xenopillar: Xenobobbit

Symbols of the divide, the Xenopillars exist as siblings of each other and separate from any other. Always their bodies long to be encapsulated into a singular form. They might be the primordial soup spewers of long ago or the acid drippers of some near apocalypse. They hope to exist in order to teach us what smell might look like or how touch could taste. They are contrary to belief for they can’t be barred into any taxonomy. Some say they are the spawn of erotic malfunction while others say they were found in the fringe of some ancient meat locker.

ZBrush, Autodesk Maya, Arnold Renderer

March 2019


 

Ivygraper

A secret process in some distant cellular threshold describes itself as benevolent. While adjusting to this new climate, the guide brings us to it's maker: a ladybugged beacon.

ZBrush, Maya, Arnold Renderer. Logic ProX.

December 2018


 

Sharkey: Hidden Geometry

A bust modeled after a series of drawings - an exploration in material and surface using emissive hidden geometry.

ZBrush, Autodesk Maya, Arnold Renderer

November 2018

 

Sharkey

A bust modeled after a series of drawings.

ZBrush, Autodesk Maya, Arnold Renderer

November 2018


 

Celled Sip

A cellular sip and transaction. An early 3D project made from experiments in emission and transmission.

Audio made in collaboration with Tristan Quiniou.

Autodesk Maya, Logic Pro X

November 2018.


 

Breather

Explorations in breath; a beast you may tentatively approach.

Autodesk Maya, Arnold Renderer

October 2018